SELECTED PUBLICATIONS

  • Tasnim, Rifat Ara, and Farjana Z. Eishita. ARCoD: An Augmented Reality Platform to Identify Cognitive Distortion via Serious Game, 26th annual meeting of Intelligent User Interface, pp. 1-6, ACM, 2021. (Submitted)

 

  • Tasnim, Rifat Ara, and Farjana Z. Eishita. ARCoD: An AR Platform to Identify Cognitive Distortion via Serious Game, The 13th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1-6, ACM, 2020. (Rejected)

 

  • Tasnim, Rifat Ara, and Farjana Z. Eishita. MoM: An Effort to Comprising CBT in Digital Gaming. In 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-8, IEEE, 2020.

 

  • Eishita, Farjana Z., and Kevin G. Stanley. The impact on player experience in augmented reality outdoor games of different noise models. Entertainment Computing 27. pp. 137-149, Elsevier, 2018.

 

  • Eishita, Farjana Z., and Kevin G. Stanley. The impact of sensor noise on player experience in magic window augmented reality aiming games. In International Conference on Entertainment Computing, pp. 502-507. Springer, 2015.

                                           

  • Eishita, Farjana, and Kevin Stanley. Analyzing play experience sensitivity to input sensor noise in outdoor augmented reality smartphone games. In Proceedings of the 2015 British HCI Conference, pp. 56-64, ACM, 2015.

 

  • Eishita, Farjana Z., Kevin G. Stanley, and Alain Esquivel. Quantifying the differential impact of sensor noise in augmented reality gaming input. In 2015 IEEE Games Entertainment Media Conference (GEM), pp. 1-9, IEEE, 2015.

 

  • Stanley, Kevin G., Farjana Z. Eishita, Eva Anderson, and Regan Mandryk. Gemini redux: Understanding player perception of accumulated context. In 2014 IEEE Games Media Entertainment, pp. 1-8, IEEE, 2014.

 

  • Eishita, Farjana Z., Kevin G. Stanley, and Regan Mandryk. Iterative design of an augmented reality game and level-editing tool for use in the classroom. In 2014 IEEE Games Media Entertainment, pp. 1-4, IEEE, 2014.

 

  • Eishita, Farjana Z., and Kevin G. Stanley, Iterative Design of an Augmented Reality Game Editor for School Children, Grace Hopper Conference, Minneapolis, MN, poster, Anita B. Inc., 2013.

 

  • Eishita, Farjana Z., and Kevin G. Stanley, PasswARG: An Editor for Augmented Reality Educational Exergames, Google Scholars retreat, Google Inc., poster, 2012

 

  • Eishita, Farjana Z., Ashfaqur Rahman, Salahuddin A. Azad, and Akhlaqur Rahman. Occlusion handling in object detection. In Multidisciplinary Computational Intelligence Techniques: Applications in Business, Engineering, and Medicine, pp. 61-74. IGI Global, 2012.

 

  • Zibran, Minhaz F., Farjana Z. Eishita, and Chanchal K. Roy. Useful, but usable? factors affecting the usability of APIs. In 2011 18th Working Conference on Reverse Engineering, pp. 151-155, IEEE, 2011.

 

  • Karuei, B. Stern, K. E. MacLean, Farjana Z. Eishita, D. Watson, K. G. Stanley, R. L. Mandryk, Ambient Haptic Input for a Ubiquitous Exergame, GRAND, Canada, poster, 2011

 

  • Eishita, Farjana Z., and Kevin G. Stanley. THEEMPA: simple AR games using layar. In Proceedings of the international academic conference on the future of game design and technology, pp. 219-222, ACM, 2010.

 

  • Mursalin, Tamnun E., Fajrana Zebin Eishita, and Ahmed Ridwanul Islam. Fabric Defect Inspection System Using Neural Network and Microcontroller. Journal of Theoretical & Applied Information Technology 4, no. 7, pp. 560-570, JIT, 2008.

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University of New Orleans

2000 Lakeshore Dr

New Orleans, LA 70148

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