R. Tasnim, F. Z. Eishita. MoM: An Effort to Comprising CBT in Digital Gaming, IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), 2020. (to appear)
F. Z. Eishita, K. G. Stanley, The Impact on Player Experience in Augmented Reality Outdoor Games of Different Noise Models, Journal of Entertainment Computing 27, 2018. 137-149
F. Z. Eishita, K. G. Stanley, The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games. Entertainment Computing-ICEC 2015. Springer International Publishing, 2015. 502-507.
F. Z. Eishita, K. G. Stanley, Analyzing play experience sensitivity to input sensor noise in outdoor augmented reality smartphone games. Proceedings of the 2015 British HCI Conference. ACM, 2015.
F. Z. Eishita, K. G. Stanley; A. Esquivel, Quantifying the differential impact of sensor noise in augmented reality gaming input. in Games Entertainment Media Conference (GEM), 2015 IEEE , vol., no., pp.1-9, 14-16 Oct. 2015
K.G. Stanley, F.Z. Eishita, E. Anderson, E. and R. Mandryk, 2014, October. Gemini redux: Understanding player perception of accumulated context. In IEEE Games Media Entertainment (pp. 1-8). IEEE. 2014
F. Z. Eishita, K. G. Stanley, Iterative Design of an Augmented Reality Game Editor for School Children, Grace Hopper Conference, Minneapolis, MN, October 2013
F. Z. Eishita, K. G. Stanley, PasswARG: An Editor for Augmented Reality Educational Exergames, Google Scholars retreat, Mountain View, California, June 2012
F. Z. Eishita, A. Rahman, S. A. Azad, and A. Rahman, Occlusion handling in object detection, Multidiciplinary Computational Intelligence Techniques: Applications in Business, Engineering, and Medicine, Book chapter of IGI Global, December 2011
M. Zibran, F. Z. Eishita and C. Roy, Useful, but usable? Factors Affecting the Usability of APIs, 18th IEEE Working Conference on Reverse Engineering (WCRE), pp. 151 - 155, Ireland, 2011.
Karuei, B. Stern, K. E. MacLean, F. Z. Eishita, D. Watson, K. G. Stanley, R. L. Mandryk, Ambient Haptic Input for a Ubiquitous Exergame, GRAND, Vancouver, May 2011
F.Z. Eishita, K.G. Stanley, THEEMPA: An Augmented Reality Game using LAYAR, ACM publication from Future Play, Vancouver, May 2010.
T. E. Mursalin, F. Z. Eishita , and A. R. Islam. Fabric Defect Inspection System Using Neural Network and Microcontroller, Journal of Theoretical and Applied Information Technology- JATIT, Vol. 4, No. 7, pp. 560 – 570, 2008, ISSN: 1992-8645.